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January 29, 2014
June 10, 2011
That's the question I asked myself when I saw the op-ed they ran on the $300 House.
VG and I wrote a rebuttal - here - on the Harvard Business Review blog.
Please let us know what you think by posting your comments at HBR, underneath the rebuttal.
May 27, 2011
Special thanks to the Jovoto team - Nathalie, Nadine, Peter (x2), Bastian, and Shaun at Mutopo for making this happen - without your generosity we'd never have gotten off the ground. Thanks also to Scott Tew from Ingersoll Rand for your willingness to try this experiment.
Now, let the judging begin!
April 9, 2011
The following questions were sent to VG and Christian by Shraya, a 4th grader in Miss Mancosh's class. Her mentor for this project is Miss Emily Pasquale. Thanks for your questions, Shraya!
March 10, 2011
VG explains the rationale behind the $300 House. Watch >>
February 13, 2011
“The problem is that 90 percent of the world’s designers spend all their time working on solutions to the problems of the richest 10 percent of the world’s customers. A revolution in design is needed to reverse this silly ratio and reach the other 90 percent.”
Paul Polak in Out of Poverty: What Works When Traditional Approaches Fail
Here are Paul’s 12 steps to practical problem solving for the poor:
- Go to where the action is.
- Talk to the people who have the problem and listen to what they have to say.
- Learn everything you can about the problem’s specific context.
- Think big and act big.
- Think like a child.
- See and do the obvious.
- If somebody has already invented it, you don’t need to do so again.
- Make sure your approach has positive, measurable impacts that can be brought to scale.
- Design to specific cost and price targets.
- Follow practical three-year plans.
- Continue to learn from your customers.
- Stay positive: don’t be distracted by what other people think.
For all the designers out there, these principles should be applied to the design and implementation of the $300 House. Paul Polak’s approach at D-REV and IDE is the direction is which Design must go if is to make a difference in the world.